Memorial Hall Library

Ruby wizardry, an introduction to programming for kids, by Eric Weinstein

Ruby wizardry, an introduction to programming for kids, by Eric Weinstein
Bibliography note
Includes bibliographical references and index
index present
Literary Form
non fiction
Main title
Ruby wizardry
Nature of contents
Oclc number
Responsibility statement
by Eric Weinstein
Sub title
an introduction to programming for kids
"A playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you'll learn real programming skills"--Page 4 of cover
Table Of Contents
1. What this book's about : Why learn programming (and why Ruby)? ; All adults on deck: installing Ruby ; Achievement unlocked: Ruby installed! ; Putting on the Ruby slippers ; Getting to know IRB ; Using a text editor and the Ruby command ; When to use IRB and when to use a text editor ; The prompts used in this book ; Into the shiny red yonder -- 2. The king and his string : A short yarn ; A bit more about variables ; Ruby operators ; A smallish project for you -- 3. Pipe dreams : The apprentice plumber's dilemma ; Writing and running Ruby scripts ; His majesty's flow control ; Improving flow_rate.rb with fancier logical operators ; A biggerish project for you -- 4. Staying in the loop : Ruby on monorails ; While loops ; Arrays ; Putting arrays and loops into action ; Your project, should you choose to accept it -- 5. Array of sunshine and hash on the range : Big Hank's hashery ; Arrays within arrays ; Even more array methods! ; Shift! Pop! Insert! ; Iterating with arrays ; Hash in the hashery ; Rollicking ranges ; Order up! -- 6. The (chunky) bacon to Ruby's hash : Symbols! ; The skinny on symbols ; Symbols and hashes, together at last ; The mid-morning rush ; What else can you do with symbols? -- 7. The magic of methods and blocks : A method to the madness ; Defining your own methods ; What is nil? ; Splat parameters ; Block methods ; Into the dagron's lair -- 8. Everything is an object (almost) : The subject of our story is an object ; Classes and objects ; Creating our first class, minstrel ; Variable scope ; Objects and self ; Methods and instance variables ; Dial-a-ballad, or the minstrel's delivery service -- 9. Inheriting the magic of Ruby : Her majesty's managerie ; A brush-up on classes ; Subclass and superclass ; Protecting the kingdom with GuardDogs and FlyingMonkeys ; The queen's machine -- 10. A horse of a different color : Utter panda-monium ; Creating modules ; Constants ; Extending your knowledge ; Mixins and inheritance ; Requiring another file ; Looking up constants ; A horse of a different color -- 11. Second time's the charm : Refactoring at the refactory ; Variable assignment tricks ; Crystal-clear conditionals ; When you need a case statement ; Simplifying methods ; De-duplicating code ; Re-refactoring -- 12. Reading, writing, and Ruby magic : File input and output ; Opening a file with Ruby ; Writing and adding to files ; Avoiding errors while working with files ; All loading docks, report for duty! -- 13. Follow the WEBrick road : Ruby and the Internet ; Using the open-uri Ruby Gem ; Investigating the kingdom's web server ; Beyond the kingdom walls -- 14. Where to go next : The big picture: what you know ; Additional resources and further reading ; Online and multimedia ; Additional topics -- A. Installing Ruby on Mac and Linux : Installing on Mac ; Installing on Linux -- B. Troubleshooting : Errors running Ruby scripts ; Errors using IRB
Target audience